I think you should try to keep the liquid display window as large as possible, so as not to compromise the quality. Maybe to preserve an aura of simplicity and to prevent clutter, you can store less important features in drop down menus at the top?
Depending on the main usage of this GUI (I guess just for visually viewing your work), how many of those options are realistically set only once (e.g. color) and how many of them will be frequently used? I'd also love to see the basic "movement" options (pan, zoom) in a hideable toolbar, and rely primarily on keyboard shortcuts. A few weeks into this project, I doubt you'll want to push buttons to move around the scene ;)
I think you should try to keep the liquid display window as large as possible, so as not to compromise the quality. Maybe to preserve an aura of simplicity and to prevent clutter, you can store less important features in drop down menus at the top?
ReplyDeleteLooks good, though!
Agree with Yiyi.
ReplyDeleteDepending on the main usage of this GUI (I guess just for visually viewing your work), how many of those options are realistically set only once (e.g. color) and how many of them will be frequently used? I'd also love to see the basic "movement" options (pan, zoom) in a hideable toolbar, and rely primarily on keyboard shortcuts. A few weeks into this project, I doubt you'll want to push buttons to move around the scene ;)